BattleArena/config.yml

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Current Config can be foud at: [Repo]

ConfigVersion: 2.3.3
 # For help the wiki is a good source of information
 # Wiki: # http://wiki.battleplugins.com/w/index.php/BattleArena
 
 # Updates will be retrieved from the latest plugin on the bukkit site. Valid Options : none, release, beta, all
 # none (don't auto update)
 # release (only get release version, ignore beta and alpha)
 # beta (get release and beta versions, ignore alpha)
 # all (get all new updates)
 autoUpdate: release
 # show newer versions. Valid Options: none, console, ops
 # none (don't show new versions)
 # console (show only to console log on startup)
 #ops (announce to ops on join, will only show this message once per server start)
 announceUpdate: console
 ## What is the money on this server called, or if you use Vault the money name will come from there
 moneyName: Gold
 ### Misc Options
 # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
 # to make them teleport higher by default, 1.0 = 1 block
 teleportYOffset: 0.0
 teleportYVelocity: 0.0
 # When a player joins an arena and their inventory is stored
 # how many old inventories should be saved
 # put in 0 if you don't want this option
 numberSavedInventories: 5
 # which player commands should be disabled when they enter an arena (use ['all'] to disable everything)
 disabledCommands: [home, spawn, payhome, warp, watch, sethome, ma, f, factions]
 # which player commands will be allowed. commands specified here will work even if ('all') is specified above
 enabledCommands: []
 # What commands should be disabled when the player is inside of a queue, but not in a match, (use ['all'] to disable everything)
 disabledQueueCommands: []
 # which player commands will be allowed in a queue. commands specified here will work even if ('all') is specified above
 enabledQueueCommands: []
 # If set to true, items that are usually not stackable will be stacked when
 # a player is given items.  Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
 ignoreMaxStackSize: true
 # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
 # Example, most weapons are limited to sharpness 5.  if unsafeItemEnchants: true, this can be any level
 unsafeItemEnchants: true
 # Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
 # If this is happening on your server set this to true.
 # This option will be taken away once I have confirmed bukkit has fixed the problem
 enableInvisibleTeleportFix: true
 # Check to make sure players have not used or dropped any items before letting them change classes
 needSameItemsToChangeClass: true
 # Use perms for join/leave signs.
 useSignPerms: false
 ### Option sets allow you to give an easy to remember name for a group of options
 # you can add as many of your own as you want
 # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
 # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
 optionSets:
   storeAll1:
       options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
   restoreAll1:
       options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
 ## default Options (these can be overridden by each match/event type)
 defaultOptions:
     useScoreboard: true ### Use the scoreboard
     useColoredNames: true  ## color team names (needs TagAPI or Scoreboard)
   #### Match Options ####
   secondsTillMatch: 6 ## how long between onPrestart and onStart
   matchTime: 120 ## How long do timed matches last, (in seconds)
   secondsToLoot: 5 ## Time after winning to run around and collect loot
   matchUpdateInterval: 30 ## For timed matched, how long between sending players match updates
   ## Default time before a match is started with the minimum amount of players
   matchForceStartTime: 60
   ## Enable ready block (a block players can click to signify they are ready)
   enablePlayerReadyBlock: false
   readyBlockType: 42  ## what is the ready block (42 is iron_block)
   ## How long before a player can choose another class
   timeBetweenClassChange: 3
   #### Event Options ####
   eventCountdownTime: 120 ## How long before announcing an automated event and its start
   eventCountdownInterval: 60 ## How often will it announce a reminder that its open and you can join
   ## If true, when a player joins and an event that can be opened, it will be
   ## opened and the player will join
   allowPlayerCreation: false
   ## When opened by a player with allowPlayerCreation, what arguments should get passed in
   playerOpenOptions: [silent, time=180]
   #### Duel Options ####
   allowRatedDuels: false # By default dueling can not be rated
   # default duel options to pass in. Example [rated,money=100]
   defaultDuelOptions: []
   # after a player rejects a duel, how long before they can be challenged again
   challengeInterval: 1800 # (seconds) 1800 = 30minutes
   # allow players to challenge ops
   allowChallengeOps: false
   #### Scheduled Event Options ####
   ## Valid options [startContinuous, startNext]
   onServerStart: []
   timeBetweenScheduledEvents: 30 ## seconds between end of one event, and start of another
   announceTimeTillNextEvent: false
   announceGivenItemsOrClass: true ## When players are given items or a class tell them the items
   #### Match/Event Announcements ####
   ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
   ## announce : announce these messages
   ## dontannounce : dont announce these messages
   ## server : broadcast to the server
   ## channel=<channel> : use the channel specified (needs the Vault plugin)
   announcements:
       onCountDownToEvent: [ announce, server ]  ## event is now open
       onPreStart: [ announce, server ]  ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
       onStart: [ dontannounce ]  ## match starting
       onVictory:  [ announce, server ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
       onEnterQueue:  [ dontannounce ] ## player1 has entered the queue for <match type>
   #### Default event Announcements ####
   eventAnnouncements:
       onCountDownToEvent: [ announce, server ]  ## event is now open
       onOpen: [ announce, server ]  ## event is now open
       onStart: [ announce, server ]  ## event is starting
       onVictory:  [ announce, server ] ## event has been won
       onCancel:  [ announce, server ] ## event has been cancelled

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