BattleArena/config.yml
From Battle Plugins
PAGE MOVED - clovisd
Current Config can be foud at: [Repo]
ConfigVersion: 2.3.3
# For help the wiki is a good source of information # Wiki: # http://wiki.battleplugins.com/w/index.php/BattleArena # Updates will be retrieved from the latest plugin on the bukkit site. Valid Options : none, release, beta, all # none (don't auto update) # release (only get release version, ignore beta and alpha) # beta (get release and beta versions, ignore alpha) # all (get all new updates) autoUpdate: release
# show newer versions. Valid Options: none, console, ops # none (don't show new versions) # console (show only to console log on startup) #ops (announce to ops on join, will only show this message once per server start) announceUpdate: console
## What is the money on this server called, or if you use Vault the money name will come from there moneyName: Gold
### Misc Options # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport # to make them teleport higher by default, 1.0 = 1 block teleportYOffset: 0.0 teleportYVelocity: 0.0
# When a player joins an arena and their inventory is stored # how many old inventories should be saved # put in 0 if you don't want this option numberSavedInventories: 5
# which player commands should be disabled when they enter an arena (use ['all'] to disable everything) disabledCommands: [home, spawn, payhome, warp, watch, sethome, ma, f, factions]
# which player commands will be allowed. commands specified here will work even if ('all') is specified above enabledCommands: []
# What commands should be disabled when the player is inside of a queue, but not in a match, (use ['all'] to disable everything) disabledQueueCommands: []
# which player commands will be allowed in a queue. commands specified here will work even if ('all') is specified above enabledQueueCommands: []
# If set to true, items that are usually not stackable will be stacked when # a player is given items. Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16 ignoreMaxStackSize: true
# if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels # Example, most weapons are limited to sharpness 5. if unsafeItemEnchants: true, this can be any level unsafeItemEnchants: true
# Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting # If this is happening on your server set this to true. # This option will be taken away once I have confirmed bukkit has fixed the problem enableInvisibleTeleportFix: true
# Check to make sure players have not used or dropped any items before letting them change classes needSameItemsToChangeClass: true
# Use perms for join/leave signs. useSignPerms: false
### Option sets allow you to give an easy to remember name for a group of options # you can add as many of your own as you want # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant] # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant] optionSets: storeAll1: options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant] restoreAll1: options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
## default Options (these can be overridden by each match/event type) defaultOptions: useScoreboard: true ### Use the scoreboard useColoredNames: true ## color team names (needs TagAPI or Scoreboard)
#### Match Options #### secondsTillMatch: 6 ## how long between onPrestart and onStart matchTime: 120 ## How long do timed matches last, (in seconds) secondsToLoot: 5 ## Time after winning to run around and collect loot matchUpdateInterval: 30 ## For timed matched, how long between sending players match updates
## Default time before a match is started with the minimum amount of players matchForceStartTime: 60
## Enable ready block (a block players can click to signify they are ready) enablePlayerReadyBlock: false readyBlockType: 42 ## what is the ready block (42 is iron_block)
## How long before a player can choose another class timeBetweenClassChange: 3
#### Event Options #### eventCountdownTime: 120 ## How long before announcing an automated event and its start eventCountdownInterval: 60 ## How often will it announce a reminder that its open and you can join ## If true, when a player joins and an event that can be opened, it will be ## opened and the player will join allowPlayerCreation: false ## When opened by a player with allowPlayerCreation, what arguments should get passed in playerOpenOptions: [silent, time=180]
#### Duel Options #### allowRatedDuels: false # By default dueling can not be rated # default duel options to pass in. Example [rated,money=100] defaultDuelOptions: []
# after a player rejects a duel, how long before they can be challenged again challengeInterval: 1800 # (seconds) 1800 = 30minutes # allow players to challenge ops allowChallengeOps: false
#### Scheduled Event Options #### ## Valid options [startContinuous, startNext] onServerStart: [] timeBetweenScheduledEvents: 30 ## seconds between end of one event, and start of another announceTimeTillNextEvent: false announceGivenItemsOrClass: true ## When players are given items or a class tell them the items
#### Match/Event Announcements #### ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive ## announce : announce these messages ## dontannounce : dont announce these messages ## server : broadcast to the server ## channel=<channel> : use the channel specified (needs the Vault plugin) announcements: onCountDownToEvent: [ announce, server ] ## event is now open onPreStart: [ announce, server ] ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]' onStart: [ dontannounce ] ## match starting onVictory: [ announce, server ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]' onEnterQueue: [ dontannounce ] ## player1 has entered the queue for <match type>
#### Default event Announcements #### eventAnnouncements: onCountDownToEvent: [ announce, server ] ## event is now open onOpen: [ announce, server ] ## event is now open onStart: [ announce, server ] ## event is starting onVictory: [ announce, server ] ## event has been won onCancel: [ announce, server ] ## event has been cancelled